Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Monday, 9 April 2018

The Drone Ensemble in Infinity Pitch, an exhibition by Pester & Rossi at The BALTIC

The Drone Ensemble were invited by the collaborative duo Pester & Rossi to host an experimental sound workshop for young gallery visitors during the Infinity Pitch exhibition at The BALTIC.



Pester & Rossi are asking visitors to make, break and re-make the rules of play. BALTIC’s largest gallery space has up to eight live action stations with activities where you can watch, listen, explore, improvise and play along with a number of enormous colourful inflatables.


We had planned a simple workshop structure that involved making megaphones for the children to use to mimic the sounds of the instruments. To make the megaphones we had prepared templates that could be used to trace the outline that was to be cut out of coloured card. Pester & Rossi have supplied rolls of coloured electrical tape for gallery visitors to use to transform the walls and floor of the gallery. This tape was also used to form and decorate the megaphones. The Drone Ensemble would perform a number of times throughout the duration of the workshop, following a score projected onto the walls and getting the children to participate at specific times. However, once we entered the space we soon realised that we would need to reassess our plans due to the existing noise levels, the nature of the space and the sheer number of children who desperately wanted to have a go at playing the instruments.



After setting up the instruments and observing how the space was being used, we had a group conflab and prepared our plan of action. Each of us was responsible for one type of instrument, and we were to demonstrate how to play the instrument. We encouraged the children (and adults) to try playing the instruments, and guided them as they did so.



I was very impressed by the children's abilities to learn how to play a new instrument, particularly the friction drums.


The gongs were extremely popular, and we were able to involve lots of the kids playing the gongs at once as we performed a number of gong parades around the gallery. Pester & Rossi have made a selection of costumes for visitors to wear, and so we encouraged the children to dress up in these. Armed with a gong in one hand, a beater in the other, and dressed in an array of brightly coloured red, green, yellow and blue outfits, we paraded around the gallery in single file making a rather colossal sound. 




The children enjoyed making the megaphones, and this activity was easy to manage as the instructions were very simple and did not require many materials or guidance. This meant that we could concentrate on playing the instruments with the children.


The workshop was a big success and Pester & Rossi were pleased with our contribution and response to their exhibition. We were exhausted afterwards, but would certainly consider doing more workshops in the future.

Sunday, 18 March 2018

Play by your own rules - The Drone Ensemble collaborate with Pester & Rossi at The BALTIC

Infinity Pitch
Pester & Rossi

24 March – 15 April 2018



Pester & Rossi have invited The Drone Ensemble and a group of other collaborators to make, break and re-make the rules of play. Their forthcoming exhibition, Infinity Pitch, will involve up to eight live action stations and big, fun, colourful inflatables across BALTIC’s largest gallery space. Visitors will be able to take part in activities where they can watch, listen, explore, improvise and play.

Infinity Pitch is for everyone and open daily. No need to book, just drop-in.

Sat 7 Apr 14.00-17.00
Drone Ensemble
Infinity Ensemble experimental sound making workshop

For more information please visit

http://baltic.art/whats-on/exhibitions/infinity-pitch

Sunday, 28 January 2018

The World is Never Quiet

Last night I visited Durham Town Hall to watch a rehearsed reading of The World is Never Quiet, a new play by David Napthine.

David was writer in residence for the world’s first major exhibition on voice-hearing – Hearing Voices: suffering, inspiration and the everyday – that took place at Durham University’s Palace Green Library from November 2016 to February 2017. David has used this experience to construct a play about Durham and its voice-hearers.

The event was held in a very grand room within Durham Town Hall. The layout of the room was cabaret style seating. 


After a brief introduction to the event, 9 actors took to the stage in an arched line facing the audience.

The narrative featured a range of individuals all of whom experienced hearing voices in some form. For example, one character, Carol, was caught in the middle of a nagging motherly voice and the voice of her better self. Another character experienced spiritual and religious voices. The narrative skipped from one actor to another, giving the impression that these voices were scattered around the city.


Given that this is a work in progress, the audience were encouraged to provide some feedback:

The grand setting of the Town Hall had an impact on my reading of the performance. I could not help but feel a distance between the actors and the audience. The formality of the hall placed me in an unfamiliar situation somewhat disconnected to contemporary society. The sense of grandeur that was created by the venue, did not seem appropriate for the play. My feeling of slight unease at being in such a venue made it more challenging for me to connect with the action. There was a sense of hierarchy and the actors were presenting to the audience as opposed to being integrated within the audience.

This was particularly true of one of the actors who exaggerated their lines in a way that was quite patronising and as though they were narrating and talking to a child. They were giving an account of hearing voices as opposed to some of the others who seemed to be sharing their experience of living with voices. This second approach was much more genuine and engaging.

I appreciated hearing the range of different types of voices that the characters experienced. I saw this as an effort to avoid conforming to the stigma that associates hearing voices with mental illness, psychosis and schizophrenia. I believe this is a real strength of the play and is commendable.

Overall, I found the narrative enjoyable, and think that with some simple adjustments to the staging and delivery of the lines, that the play could be really good.

Wednesday, 6 July 2016

The Drone Ensemble prepare for our adventure to the BALTIC


The Drone Ensemble are delighted to announce that we will be participating in the forthcoming exhibition at BALTIC, The Playground Project.

"Until the 1980s – and in rare cases until today – playgrounds were places for social experiments, risky projects, and spectacular sculptures. Architects, urban planners, artists, parents, and children were invited to leave their comfort zone and to venture something new.


A focal point for ideas about education and childhood, about urban planning and public space, about architecture and art, about creativity and control, the playground has repeatedly resisted institutional and ideological appropriation and grown in its own, sometimes anarchic, ways.

The Playground Project will bring back many exemplary, but now often forgotten playground initiatives, pioneering acts and adventures with a playground in which children (and inner children) can run, hide, climb and imagine. The exhibition includes Marjory Allen (Lady Allen of Hurtwood), Joseph Brown, Riccardo Dalisi, Richard Dattner, Aldo van Eyck, M. Paul Friedberg, Michael Grossert, Cornelia Hahn Oberlander, Alfred Ledermann, Yvan Pestalozzi, Group Ludic, Egon Møller-Nielsen, Niki de Saint Phalle, Mitsuru Senda, Colin Ward and others.

The Playground Project is realised in cooperation with Kunsthalle Zürich"

For more information please visit

The Drone Ensemble will be at the Children's Preview on Thursday 14th July. There will be the opportunity to see a range of the handmade instruments being played, and then have a go at playing the instruments yourself!



In preparation, we reviewed our current range of instruments and decided which instruments we will take to BALTIC. Unfortunately, due to certain restrictions, we won't be able to take everything, but we have an impressive range to play with.

Joe showed us a new instrument that he is working on. He also showed us his current store of pipes. It is rather impressive! Watch this space for more instruments involving pipes.





Friday, 18 March 2016

Introducing Michael Di Rienzo - Circus Between Worlds artists



"Labor, love & playtime antics. Circus play as a perpetual passing of the hot potato. I'm hoping to sing songs for the tired and dispossessed child nesting in us all." Michael Di Rienzo

Monday, 1 February 2016

Words from Henri Matisse


Creative people are curious, flexible, persistent, and independent with a tremendous spirit of adventure and a love of play.

Henri Matisse





http://www.tate.org.uk/whats-on/tate-modern/exhibition/henri-matisse-cut-outs

Friday, 29 January 2016

An exploration of playfulness in contemporary art

You may have noticed that activity on my blog has been rather sluggish during the month of January.

The reason for this is that I have had to direct my attention away from the studio and focus on writing my Master of Fine Art dissertation which had to be submitted today.



The dissertation has been a huge challenge, but I have found it to be of great value to my practice.

I chose to write about playfulness in contemporary art, and identified three ways in which play can be said to exist within art, namely: the form of the artwork; the process of making the artwork and the way in which the audience experiences the artwork.

These key aspects were the focus of three contemporary practice case studies. Comparisons and contrasts were made between sculptor Phyllida Barlow, collaborative duo Zoë Walker and Neil Bromwich, and Carsten Höller.

I identified how play relates to the artwork they make; the processes they engage in when making work and how the audience interacts with the work.

My experience of going to see their exhibitions, and in the case of Walker and Bromwich, being involved in one of their artworks informed the inquiry which was aided by an examination of secondary research.

I intend to make the dissertation available on my website at some point but, in the meanwhile, if you would like to read my dissertation, please do not hesitate to contact me.

My email address is helen.shaddock(at)yahoo.co.uk







Friday, 8 January 2016

Super slides are the slippery slope into art's babyish new era

Some evidence that my dissertation topic is timely 

From London’s looping Orbit slide to a giant Czech mountain ride, art is becoming a theme park for the selfie generation 

Jonathan Jones, The Guardian
Tuesday 5th January 2016


"I went sliding on a mountain in the holidays. In mud. My family and I set out for a gentle Christmas walk in Wales that became an unplanned mudbath after we climbed a rocky riverbed in search of fossils and ended up stranded and soaking on a steep mountainside. We were trying to pull ourselves up by tree trunks but kept sliding down again and again as the sun started to set.


A new attraction in the Czech Republic offers a similar experience – but one that is planned and safely designed and won’t leave you covered in mud. The Dolní Morava Skywalk on the Králický Sněžník mountain includes a giant slide that’s clearly inspired by the artist Carsten Höller. Not only can you see spectacular vistas of the surrounding peaks while making your way nervously along a glass-bottomed skywalk, but you can slide in the sky. 

It’s a big year for art slides, it seems. Höller himself is wrapping a giant slide around the spiralling Orbit tower in east London. He was invited to do so by its co-creator Anish Kapoor. Doubtless it is hoped that an exciting art slide will help increase visitor numbers at the attraction, where it has been claimed low ticket sales led to losses of £520,000 in 2015.

If in doubt, install an art slide. From the Czech mountains to Stratford, slides are now defined as both fun and cultural. Art is turning into play, and play now seen as a noble cultural goal for adults as well as children.

But the rise of the art slide (last summer also saw Höller’s creations turn the South Bank into a funfair) shows how some of our deepest cultural values are changing. High art has always been an introspective affair, from looking silently at paintings in a museum to sitting quietly to listen to a symphony. It is about contemplation and absorption. Two people can read the same book and talk about it afterwards, but the act of reading will still be a solitary experience.

Today, we seem to fear such solitude. Art slides are typical of the age of oversharing. It’s not enough to look quietly at art. We need to slide on it, climb over it or talk to it, then share selfies of the experience with as many online friends as possible. The privacy or shared tranquility of artistic contemplation is being trashed by an age that can’t stand being alone. 


Going into nature for real, or sitting in the Rothko room at Tate Modern, are the kinds of cultural adventures that take us to new planes and new places. They can be shared, but mustn’t be overshared. When all our most intense experiences are reduced to art slides and skywalk selfies, I’d rather be lost in the woods."

Read the full article here

Monday, 21 December 2015

Lygia Clark at MoMA review – playing cat's cradle at the edge of art

Knowing that I am in the process of writing my dissertation, (its working title is An exploration of play in contemporary art), I was sent a link to Adrian Searle's review of the Lygia Clark retrospective at MoMA in The Guardian

It mentions some of the things that are included in my dissertation such as the relationship between audience interaction/participation and play

Lygia Clark at MoMA review – playing cat's cradle at the edge of art

"The Brazilian artist, who died in 1988, was a complex figure, and her life and art followed a convoluted trajectory. It took her from being a painter and leading figure in the Brazilian neo-concretist movement, an offshoot of European constructivism, to becoming a maker of abstract sculptures that were as much propositions as fixed objects. These wonderful plays between the organic and the geometric, between form and formlessness eventually led her away from art altogether, and towards what she came to regard as a kind of therapy, in which objects took the place of speech and gesture.



At various points in the exhibition you can play with replicas of her Bichos (Creatures) which mimic how her larger sculptures were made. As you play with them these small hinged forms flip-flop and fold this way and that. They have a nice weight, and handling them feels a bit like doing card tricks. However, as you turn the articulated metal planes the results always have a jazzy, spiky sort of life. Unlike a card-sharp's sleight of hand, there are no wrong moves here. Putting her art in the hands of her audience, Clark allows us to play out their variations in unpredictable ways.




Other sculptures are more like architectural models for imaginary dwellings. Even when she worked with nothing more than matchboxes – open, closed, piled up, painted – she worked through their repertoire of possibilities. 




Gallery attendants are showing visitors the correct way to handle more of Clark's later objects: mirrored spectacles to be worn by two people; clear plastic envelopes containing water and shells, or air and ping-pong balls. Play doesn't always need to have a purpose. Yet there is something here that has a lot to do with sculpture, with touch, balance and physical coordination. A whole world seems to be here, caught between the density of the stone and the weightlessness of the bag.

Why not make cat's cradles and webs of knotted rubber bands, to get yourself into a tangle? Elsewhere children are gluing paper into Möbius strips, which they twist around their wrists, and manipulating flexible discs of industrial rubber that have been cut to resemble spirals of thick, black orange peel. This is sculpture you can drape over your shoulder, or which can flop over a plinth or hang on the wall like the sloughed skin of some bizarre cold-blooded creature. What curious and compelling forms they are.

Whether this sort of thing actually takes us from passive spectators to active participants is moot. But we do get a feeling that the artist is following the consequences of her work to its limit, and beyond. The limit, for Clark, and for this exhibition, is the abandonment of art altogether, in favour of collective activity and ritualised interactions. We are no longer in a world of spectators and artworks, but in a place where the object – a plastic bag or length of hose – becomes a therapeutic tool, with a function and a use, however obscure it may be."


Courtesy of Guardian News & Media Ltd

To read the full review, visit:
http://www.theguardian.com/artanddesign/2014/may/29/lygia-clark-review-art-moma-new-york



Tuesday, 15 December 2015

Paint used as glue

Within my dissertation I discuss three ways in which play exists within art; namely, the form of the artwork; the process of making the artwork, and the way in which the audience experience the artwork. Chapter 1 seeks to examine how Phyllida Barlow (1944-) makes work in a playful manner. Within this, I explore the notion of intuition and spontaneity; how she deals with scale; her use and application of colour, and her choice of, and engagement with, materials. 


 
Action is implicit in Barlow’s sculptures. The manner in which she applies paint to a surface is intuitive and physical. Paint is smeared onto a surface in an uncontrolled fashion, covering part of the structure unevenly, and leaving other areas exposed. Tidily and seamlessly are two words not associated with how Barlow works.  Paint is used not just for its colour, but for its structural function as a means of sticking things together. 


This prompted me to use paint as a form of glue, attaching individual Cheerios to one another. The size of the Cheerios limits the extent to which I can apply the paint in a gestural manner, but the paint has been able to stick the hoops together.






Friday, 4 December 2015

Musings on 'A Hypothesis of the Evolution of Art from Play' by Ellen Dissanayake

Over the next few weeks, our weekly MFA seminar programme will involve each of the 2nd year MFA students selecting a text relating to their dissertation, sharing it with the group, and then chairing a discussion about the text.

This week was the first in the series, and I was the person to select the text and chair the discussion.
I chose 'A Hypothesis of the Evolution of Art from Play' by Ellen Dissanayake for a number of reasons. It is one of the few academic papers that I have found to address the relationship between art and play. Most papers address play in relation to children and their development, whereas this takes an alternative, and rather novel approach.

The text gives an overview of the characteristics of play and then considers how these are applicable to both the making and appreciation of art. It provides an ethological explanation for the relationship between play and art. She uses the study of animals to propose that art arose from play. Just as play is a form of social signalling for animals, and a means of members of a species communicating with each other, art is a means of communication, and therefore could be regarded as a civilised form of play.

She acknowledges that aspects of play, such as seeing something as something else, could have led to artistic activity that had a social purpose, but realises that what may have originated as a purposeful action becomes completely disassociated from its original purpose. She therefore accepts that to regard art as existing purely for this purpose would be reductionist. It is through this disassociation that art develops beyond play and becomes something else.

Art stems from an action that is playful.

Play is not an unbound activity. It is often limited by constraints, whether that is as a child only being able to play until a certain time, or in a certain place, or as an artist having to make an artwork in time for an exhibition, or to a set budget.

Dissanayake makes the argument that “By giving artistic form to real or imagined events and objects, man gains perspective on the objective as well as the subjective nature of experience.[1]” The self-awareness or self-consciousness that is allowed to emerge through the artistic process is of high value for humanity.

It is interesting to consider the development of self-consciousness that arises through the artistic process as being both generative, but also a restraint. Playfulness can somehow switch off anxiety, but anxiety can also be useful in forcing us to produce something. Too much anxiety can preclude an artist having the confidence to be able to make something.

The term playful or being in a state of playfulness should not be confused with unthinking or a lack of criticality. For an artist, being playful happens for a period of time, and then there is an important point of reflection and evaluation, where critical decisions are made as to what is working and what needs developing or editing. It is at this point of reflection that the artistic process is no longer playful.

Ive included the text below if you want to read it for yourself. It's quite a challenge, but hopefully you will find it interesting. Let me know your thoughts / interpretations / understanding of it, and ENJOY!
[1] Dissanayake, E. (1974) A hypothesis of the evolution of art from play. Leonardo. 7 (3), 216. 




































Thursday, 26 November 2015

Pollokshields Playhouse

While in Glasgow this Saturday I discovered an exciting project with huge potential. Pollokshields Playhouse is, as its name suggests, in Pollokshields, just opposite Tramway. 



It is:

"A place to share new ideas; A place to test new possibilities in your community for the future of your community. A place to celebrate, a place to meet. A place to perform, sing, dance, show, make, talk! It is 
is a new outdoor venue being build by the community for the community."


This project is being delivered by Pollokshields Community Council with support from a selection of organisations and funding bodies.

You can help to build the Playhouse
No experience is necessary. You can drop-in on one of the drop-in days to get involved with basic construction and making. All tools and health and safety equipment will be provided. Sessions will be run by BAXENDALE 


Once the playhouse is built, the community are invited to create the programme. People can come forward with ideas that they can programme in – it can be music, talks, film, performance, or creative workshops. The aim is to develop a programme that reflects the area, that brings people together, that tried out new ideas, and that takes risks.




For more information 

Visit the website: http://www.pollokshieldsplayhouse.com

Call: 07827228692
Visit the Facebook Page at Pollokshields Playhouse

Follow @G41Playhouse on Twitter 























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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Initiated to generate discussion about the form of public spaces within the community, Pollokshields Playhouse is a grassroots project that seeks to connect people with under-used public space. Through the temporary animation of a redundant and derelict site the project will provide a unique opportunity for testing new possibilities for the future of Pollokshields and Port Eglington."

Pollokshields Playhouse is a work in progress, and is reliant on the involvement of others to help create it.

Go inside and help to build your Playhouse on Wednesdays 12-5pm and on Saturdays 10-4pm.

Sunday, 15 November 2015

Andrea Cohen at Walter Maciel Gallery



LOS ANGELES, CA.- Walter Maciel Gallery presents a new series of work by New York based artist Andrea Cohen. 

For her third solo show at the gallery, Cohen introduces a series of highly textured and patterned hydrocal sculptures cast from bubble wrap, Styrofoam, plastic and foil. In previous work, Cohen has used these materials as her medium to make concurrent references to nature and industry. Now, through the casting process, the legacy of these materials is imprinted on her new work. The liquidity of pigmented hydrocal allows for varying effects when it cures; for example, foil and plastic folds generate both stone-like and fleshy forms in contrast to bubble wrap which leaves behind bold yet mutable patterns suggestive of pock-marked landscapes and perforated architectures. 

Cohen continues to build her sculptures as assemblages, working with play, improvisation, and a deep curiosity in the physicality of her material. She pours, tints, blends, folds, squashes, models, fragments, and assembles the components of each piece and works with a painterly palette that is both quiet and cheerful. Some of the works have a relationship to her previous sculptures made from carved Styrofoam and inspired by Chinese scholar’s rocks. Overall, it is clear that the new forms continue Cohen’s interest in Chinese landscape while at the same time are also influenced by the textures in the sculptures of Jean Dubuffet, Franz West and Paul Soldner. Cohen’s latest forms and processes, like her previous mixed media work, continue a dialogue between binaries, including control and exuberance, humor and contemplation, product and experiment. 

Cohen received a BA from New York University in 1993 and her MFA from Tyler School of Art at Temple University in 1999. She currently teaches in the School of Design Strategies at Parsons New School for Design in New York City. Her large-scale sculptures were featured in the seminal exhibition, The Uncertainty of Objects and Ideas: Recent Sculpture at the Hirshhorn Museum of Art and Sculpture Garden in Washington DC in 2006-07. Cohen was featured as a Critic’s Pick in ARTnews magazine in the October 2006 issue. She has recently exhibited at Project 4 Gallery in Washington DC and the Guggenheim Gallery at Chapman University in Fullerton, CA. Cohen exhibited in group shows at Walter Maciel Gallery including Size Matters in 2012 and Political Draw in 2009 and at our auxiliary gallery in the Pacific Design Center, West Hollywood in 2010. Her work is included in many important private collections.



Wednesday, 14 October 2015

THE FINE ART OF PLAYING – ARTISTS ON PLAY

The UN has enshrined the importance of play for children in its Declaration of Human Rights, and science shows how vital it is to their physical and mental development.But as cash for playgrounds in the UK is cut, privately commissioned projects, often created by artists, are coming to the fore. But can the worlds of art and play come together with integrity?



Words Rebecca Swirsky

Amid the glitz of London's Frieze Art Fair, a four-year-old studies an oversized dice scored with black holes, from which children are intermittently appearing. 'Normally you'd roll a dice,' he tells his mother.'How am I going to roll this?' Nearby, a toddler is tugging on a toy octopus's tentacles, the creature's hazel glass eyes uncannily human, while two six-year-olds are rocking a giant mushroom with realistic funghi veins and patination. I'm in Gartenkinder (2014), a children's playspace designed by Carsten Höller, the Belgian conceptual artist whose major show - Decision - has just opened at the Hayward in London. Gartenkinder's title is translated literally as 'garden for children' and this installation for the Gagosian Gallery's stand attracts a steady stream of well-dressed children and accompanying adults, some of whom are clearly hoping to play themselves.

Fast forward five months and I'm lying down, staring through a square of Plexiglass built into an Escheresque soft-play space named The Idol (2015), in London's economically deprived borough of Barking. Straddling contemporary art sculpture and functional space, The Idol is the jewel in the crown of the £14m Abbey Sport Centre and is predicted, in its first 10 years, to engage more than 700,000 local young children and families.

The Idol, an art sculpture and playspace by artist Marvin Gaye Chetwynd in Barking, 2015. Photo Credit: Emil Charlaff

Designed by Turner Prize-nominated artist Marvin Gaye Chetwynd, acclaimed for her anarchic, playful group performances, the soft-play space has departed from generic primary colours, instead reworked with black-and-white, sci-fi overtones, taking its title from the mythology of an effigy discovered in Dagenham believed to date from around 2250 BC.Raisa, a 10-year-old girl, tells me: 'The see-through bit makes you feel like you're going to fall. But the slide is the best, it gives you an adrenalin rush.' I ask her about the design. 'Some of the pictures up the wall are cool, but a bit scary and odd,' she replies.

Commissioned by Create, The Idol is part of the £14m Abbey Sports Centre. Photo Credit: Emil Charlaff

Franky, seven, agrees. 'I like the slide when it goes bumpy because it makes me feel weird.' He adds: 'I like feeling weird.' Chetwynd was commissioned by the charity Create, whose interest lies in infiltrating artists and designers into social projects in different ways. 'It had to be functional, stimulating and interesting to adults, but also cut the mustard as a critically acclaimed artwork and contemporary sculpture,' Chetwynd tells me. I ask what would she like the children to feel as they use it. 'I'd like them to feel pride that it's in their area, like civic pride.'

The Idol takes its name from an 2250 BC effigy discovered in Dagenham.Photo Credit: Emil Charlaff

'The presence of play in art emerges periodically,' says Ralph Rugoff, director at London's Hayward Gallery, where Höller has a survey show this summer. 'It goes in cycles, and this definitely seems like a moment.' In 2009, the art commissioner Artangel hosted the one-day conference called There's an Artist in the Playground that examined play's connection to adult concerns, which included, in the words of the marketing material:'responsibility, risk, fun, recovery, politics, inclusion, conflict, environment, belonging, being'.

Carsten Höller's Isomeric Slides cascades down the Hayward Gallery, part of his major summer show Decision. Photo Credit: The Artist and Luma Foundation, Arles, Photo David Levene

Notable British artists concerned with play include Gary Webb, whose Squeaky Clean (2012) is a permanent playground and interactive public sculpture in Greenwich's Charlton Park, and Turner Prize-winning artist Jeremy Deller, who presented Sacrilege in 2012, a life-size, inflatable, bouncy-castle replica of Stonehenge. Artist Katarzyna Zimna published Time to Play: Action and Interaction in Contemporary Art in 2014, a book that links 20th- and 21st-century art with studies of play, games and leisure, and the theories of Kant, Gadamer and Derrida. Last year's Glasgow International Festival saw Play Summit, a threeday event curated by artist Nils Norman and Assemble, an 18-strong collective working across the fields of art, architecture and design. The remit was to explore the state of play in Scotland and beyond, and the event was attended by Chetwynd, who cited it as inspiration for tendering for the Dagenham soft-play commission.

Snake by Carsten Höller, 2013. Photo Credit: The Artist and Air De Paris, Paris, Photo: Marc Domage

Enshrined under Article 31 in the UN's Universal Declaration of Human Rights, the importance of play is deadly serious, although not always valued. In Britain, as funding has dropped for play provision, the science has surged ahead, showing that quality play stimulates essential brain 'plasticity' and is an essential pathway to cognitive, developmental and physical growth. Where play doesn't occur, brain cells rigidify, in a process referred to as 'synapse elimination', with chronically play-deprived children experiencing mental problems, restrictions in brain growth and depression. The leading theorist on children's play, Bob Hughes, goes one step further, connecting it with the survival skills of our hunter-gatherer ancestors.

Made From Scratch builds play spaces to children's designs

One of the main reasons for play deprivation, and a clear casualty of modernity, is the drastic reduction of 'roaming' - the extent to which children's play and travel is negotiated autonomously of adults. It has been reduced by fears of traffic, children engaging in risky activity and 'stranger danger'. Into this vacuum, adventure playgrounds, more than any other play spaces, are the unsung heroes, compensating for children's restriction. Completely free to access, they provide a range of activities, including opportunities for physical risk, and offer an authentic space to experiment and self-learn.

Made From Scratch has so far built eight playgrounds and one adventure playground

Children at Northworld Primary school take part in building thier own playground

The first was created in Copenhagen in 1943 by landscape architect Carl Theodor Sørensen, and was known as a skrammellegepladsen, meaning 'junk playground'. In England at the time, children were playing on bombsites, building dens and re-playing war, and inadvertently dying because of collapsing walls and unexploded devices. When the English landscape architect and philanthropist Lady Allen of Hurtwood saw the skrammellegepladsen in 1946 during a lecture tour, she realised Britain needed dedicated play spaces. The first UK junk playground (later called adventure playgrounds) opened in 1948 in Camberwell, south London, on the site of a bombed church.

Iraq's first adventure playground, created by Made From Scratch, in the Kurdish town of Halabja

Today, with British councils decreasing funding both for playgrounds and art initiatives, 'utilitarian' arts projects such as Chetwynd's The Idol might offer a new hybrid way forward.

But can the art world and the play world integrate with integrity? 'The problem is that artists can possibly do damage if they don't understand about the science of play,' says Jess Milne, who for 11 years managed Hackney Play Association's Play Training Unit, and who is also a qualified art teacher. 'And I mean that in the sense of creating things for art and for themselves, rather than for children to look at, and work with and see through and generally participate in.'

Assemble's Baltic Street Adventure Playground in Dalmarnock takes shape. Photo Credit: Assemble

Fergus P. Hughes defined play in 1982 as 'freely chosen, personally directed, and intrinsically motivated'. Yet despite all the scientific advancements made in understanding what play does and how it affects the brain, many adults still find it hard not to take control. 'It's very difficult to remove the adult and the adult's ego,' says Milne. 'It's the same for everyone - parents, playworkers, artists.'

Assemble's Baltic Street Adventure Playground in Dalmarnock takes shape. Photo Credit: Assemble

Yet art and play share the same goals, according to Gemma Mudu, co-director of social design enterprise Made From Scratch, which builds play spaces to children's designs.

'Artists and children are each absorbed in a line of enquiry, questioning the role of existence,' says Mudu. 'Both are getting to grips with the nature of being and expressing it through different ways. We see great potential for cross-fertilisation with artists aware of play sensibilities.' Lizzy Longtale, her co-director, agrees: 'In many ways adventure playgrounds should be seen as ongoing art installations.'

Assemble's Baltic Street Adventure Playground in Dalmarnock takes shape. Photo Credit: Assemble

Set up in 2011, Made From Scratch has already built eight different playgrounds and one adventure playground, with seven further builds in the pipeline. Their budgets are small - the average cost for a playground is between £30,000 and £70,000, with smaller playgrounds costing £15,000. 'We invite kids to take inspiration from landscapes, art galleries, paintings, sculptures and immersive spaces so that they're not just thinking about the conventional format of play structures,' says Longtale.'A special project is Made from Scratch's work on Iraq's first adventure playground in the Kurdish town of Halabja.

'Initially we had to deal with the community representative who dreamed of a neat, sterile, Disney fairground,' explains Longtale. 'Explaining loose parts theory - the need for an infinite variety of materials for children to play with, such as sand, timber, pipes, tubes and fabrics - was challenging. He kept saying, "When are you going to take all this rubbish away?"' The playground is in its final stages of completion before handover to the community, when it will support play for up to 80 children. Ironically, Made From Scratch had to travel to Iraq to work on an adventure playground. Longtale says: 'There is no funding here anymore for new community adventure playgrounds, so we work on playgrounds in schools. But we always try and link the children up with local adventure playgrounds that already exist.'

Assemble's Baltic Street Adventure Playground in Dalmarnock takes shape. Photo Credit: Assemble

Assemble, the co-curator of Glasgow International's Play Summit, has created the Baltic Street Adventure Playground in Dalmarnock, an impoverished area of Glasgow. Delivered in collaboration with Create, the project has helped bag the collective a nomination for this year's Turner Prize. Hadrian Garrard, director of Create, remains on the playground's board of directors. 'This wasn't about making a pretty artwork,' he tells me. 'Assemble was interested in getting the right set of conditions for a community space. The Turner Prize nomination picks up on the opportunities for artists and designers to move into territory managed in the past by government authorities.'

Architect and Assemble member Amica Dall explains what attracted the group to this territory. 'We've always been very aware of the limits of what you can do with design, and of how much design is asked to do that isn't necessarily in the realm of design with a capital 'D'. I would argue for a more expanded notion of design. For example, systems have to be designed, organisations have to be designed, arguments have to be designed. These things add up to make situations and environments that are not just physical. In many design situations, all the critical decisions have already been made by the time the architect gets involved. Doing self-initiated work is a way to be part of more stages of the process.

The Brutalist Playground, a collaboration between Assemble and artist Simon Terrill at the RIBA. Photo Credit: Photo by Tristan Fewings Getty Images For RIBA

'The adventure playground is the epitome of that approach because while we are creating an environment where physical things need to happen, there has also been the human aspect, the organisational aspect, the financial aspect, the legal aspect, the political aspect. All of those ducks have to be put in line to create this environment. I think that's common to a lot of our work: creating the conditions of possibility and being responsible.'

Assemble's interest in play has also led it to collaborate with artist Simon Terrill on The Brutalist Playground, at London's RIBA this summer which recreates in foam the concrete playgrounds designed for post-war housing blocks.

Ralph Rugoff has commissioned many artists to create site-specific environments at the Hayward Gallery. I ask him whether it would be good for such artists to create municipal spaces in the public realm. 'People in the design world can be a bit abstract, while artists are very attuned to the way we experience things. So there is a role,' he concludes. 'Although,' he adds wryly, 'it might work best with those who play well in teams.'

Mudu is also optimistic about the potential of artists, as long as they prioritise play. 'It's such a balance. If it's about art coming into the community, the priority is the art. But if the primary focus is to have a quality play space, then the priority is the play.' With health and safety fears rising and funding being cut, play deprivation is likely to become more endemic in the UK. Perhaps, if play was rebranded to seem to be the serious issue it is - 'self-learning' - those who hold the purse strings might give it greater importance. 'Most people think play is a leisure activity,' Mudu continues. 'For adults it's about extreme sensation and about getting some form of pleasure. For kids it's a necessity.'